How Sony’s PS5 designers turned PlayStation into something you can feel


When my colleague Andrew Webster reviewed the PlayStation 5, he defined how Sony’s next-generation of video video games is one thing you possibly can’t see — it’s important to contact. A part of that’s how the superb DualSense controller’s clever motorized triggers and intensely precise vibrations can recreate the crunching sensation of strutting throughout a sandy seashore or the pitter-patter of rain.

One other half: the 40,000 tiny PlayStation symbols you’ll really feel while you decide up the PS5’s new gamepad. As an Easter egg for its followers, the corporate determined to use a microtexture to the DualSense controller’s whole decrease shell that makes it Sony’s most grippable gamepad but, due to the hundreds upon hundreds of tiny squares, triangles, circles and crosses actually at your fingertips.

The identical picture, zoomed in. Slide the divider to the left to see extra of the PlayStation symbols shut up.
Picture by Vjeran Pavic / The Verge

Sony hasn’t beforehand spoken about how it did this, what number of there are, or how giant the symbols really get, however we now have these solutions in the present day — together with behind-the-scenes photographs and particulars from Sony’s Yujin Morisawa and Takeshi Igarashi, the chief designers behind the PS5 and the DualSense respectively. (We even borrowed a elaborate industrial microscope so you possibly can see how the symbols search for shut.)

Maybe essentially the most putting half, as you’ll see in photographs above and under: these tiny symbols are stacked on high of one another, jutting out in three dimensions. They’re not a single, evenly-spaced layer in any respect, just like the tiny dots you may keep in mind on Sony’s DualShock 4 from 2013. They give the impression of being random, nearly natural — which is likely to be as a result of all the design was sketched out by hand.

A examine of varied microtexture sketches.
Picture by Sony Interactive Leisure

And never only one sketch. Morisawa, the Senior Artwork Director of Sony’s Design Middle Product Design Group, explains that a wide range of designs had been hand-crafted, digitized, mocked up, utilized to precise prototype gamepads, and examined time and again till the groups discovered the stability they wished: handsome, textured sufficient to be snug and non-slip, however not so sandpaper-rough that it’d harm your palms over a prolonged gaming session.

Whereas designers may simply place the digital model of the feel wherever they wished in Sony’s CAD packages, Morisawa says that bodily evaluating and testing totally different prototypes was key: “Whereas it takes a substantial period of time to create a prototype, the ‘go/no-go’ judgment of a product is decided the second you see it and contact it,” he advised us by e mail.

A comparability of various microtexture variations for molding — together with the PS4’s stipple texture at decrease proper.
Picture by Sony Interactive Leisure

Testing 4 totally different peak variations of the identical sample.
Picture by Sony Interactive Leisure

An precise molded plate, to verify the feel works and stays constant.
Picture by Sony Interactive Leisure

The layers coming collectively, digitally, as they’ll seem on the interior lip of the PS5 console.
Picture by Sony Interactive Leisure

Determining the right heights of the symbols was a whole lot of work all by itself, as you possibly can see in a few of Sony’s behind-the-scenes photographs. In the long run, they settled on two layers — one roughly 15 microns tall, and one other 30 microns tall, in response to measurements we made with a Nikon LV100 microscope.

A microscope photo of the DualShock 4’s texture shows overlapping square, triangle, circle and cross symbols

The bigger symbols are roughly half a millimeter vast, and the higher layer are simply 30 microns (three hundredths of a millimeter) tall.
Picture by The Verge

One draw back of the feel: it picks up dust extraordinarily simply and doesn’t need to let go.
Picture by The Verge

Truly making use of the symbols to the DualSense gamepad was the straightforward half — as a result of they’re not utilized in any respect. Every a type of 40,000 symbols is a part of the controller’s shell, created when beads of molten ABS plastic are squeezed into tiny laser-cut crevices throughout the usual injection-molding course of.

The trick is having the appropriate gear to make that mildew. To create such exact shapes throughout a complete three-dimensional curved floor, meant to suit into your palms, lasers got here in helpful. Particularly, a high-end, multi-axis laser engraving machine that Igarashi says is “arduous to return by.” The upshot? As a result of it’s a part of the mildew, the feel you’ll really feel on the PS5’s controller is identical actual one each different proprietor will.

A last CAD render examine for the PS5 Media Distant’s grip.
Picture by Sony Interactive Leisure

A texture placement examine for the Pulse 3D wi-fi headset.
Picture by Sony Interactive Leisure

Sony’s PlayStation controller has arguably defined decades of gamepads, so it was no shock when, as an illustration, Google’s Stadia Controller got here with the identical sort of stippled texture that Sony launched with the DualShock 4 in 2013. However this time round, Sony’s microtexture isn’t simply to your palms; the barely-there PlayStation symbols are a part of the PS5 expertise wherever you’d suppose to look. You’ll discover them on each of the PS5 console’s aspect panels, on the interior lip. They adorn the grips of the PS5’s optionally available media distant, the DualSense charging station, the PS5 digicam, and Sony’s Pulse 3D wi-fi headset, too.

They even seem inside not less than one recreation: Astro’s Playroom, the must-play PS5 pack-in, prominently makes use of the feel on a lot of flooring and partitions. It is sensible. Not solely is Astro a celebration of the corporate’s historical past in gaming, it’s chock-full of PlayStation easter eggs together with a couple of that poke good-natured enjoyable at Sony itself.

Poking enjoyable at Sony’s use of the Spider-Man font for its authentic PS3.

The “serial numbers” of Astro’s devices pay homage to key Sony figures like Shuhei Yoshida.

Within the PS3 period, Sony typically felt conceited, slightly too positive followers would lap up no matter it needed to provide — $599 consoles that includes giant enemy crabs, proprietary discs and reminiscence sticks for its ambitious portables, a Smash Bros. competitor with out sufficient beloved online game franchises to again it up — however PlayStation has not solely earned a great deal of goodwill since then, it’s turn into extra self-aware. If the corporate can keep that manner all through the PS5’s lifecycle (and, , let people actually buy one), I’ve little doubt it’ll be a winner.

Picture by Vjeran Pavic / The Verge



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